Aldridge 19.05.2015, 12:11
Betreff: Re: Industrial Light & Magic

Naja, das Ding hier ist ja uralt von 1966 und wurde seinerzeit recht primitiv ins Filmmaterial eingefügt. Da gab es auch kaum Nahaufnahmen. In Nemesis von 2003 gab es extreme Detailaufnahmen vom Crash.

Leusel 19.05.2015, 12:38
Betreff: Re: Industrial Light & Magic

Darum ging's mir ja. Das mickrige Modell ist aus heutiger Sicht leider... Nun ja. Zwinkernder Smiley

Aldridge 19.05.2015, 12:40
Betreff: Re: Industrial Light & Magic

Es kommt nicht auf die Größe an, sondern auf die Technik.

Äh...

Who 19.05.2015, 18:25
Betreff: Re: Industrial Light & Magic

The Untold Story of ILM.

http://www.wired.com/2015/05/inside-ilm/

Aldridge 19.05.2015, 21:55
Betreff: Re: Industrial Light & Magic

Sehr geil gemacht von Wired. Und immer wieder interessant. Danke fürs Verlinken.

Aldridge 07.06.2015, 22:32
Betreff: Re: Industrial Light & Magic

Update zu neuen ILM-Projekten:

Paranormal Activity: The Ghost Dimension (ILM war schon beim letzten Teil dabei):

http://www.imdb.com/title/tt2473510/?ref_=nv_sr_3

Silence (Martin Scorsese mit Liam Neeson und Andrew Garfield):

http://www.imdb.com/title/tt0490215/?ref_=nv_sr_3

Deepwater Horizon (Mark Wahlberg):

http://www.imdb.com/title/tt1860357/?ref_=nv_sr_1

Teenage Mutant Ninja Turtles 2:

http://www.imdb.com/title/tt3949660/?ref_=nv_sr_4

Außerdem wird über Michael Bays 13 Hours gemunkelt:

http://www.imdb.com/...fn_al_tt_1

Aldridge 16.06.2015, 11:09
Betreff: Re: Industrial Light & Magic

ILM hat ein Holo-Deck gebaut! Grinsender Smiley

Könnte man zumindest denken. Zwinkernder Smiley Jetzt kommt immerhin raus, was hinter der Echtzeit-Render-Geschichte steckt, die wir hier vergangenes Jahr besprochen haben. Und was John Gaeta (Matrix) bei Lucasfilm so treibt.

ILMxLAB:

http://www.ilmxlab.com/

http://cinefex.com/blog/ilmxlab/

YouTube https://www.youtube.com/watch?v=7T9Dv1aLMbw


Who 16.06.2015, 19:26
Betreff: Re: Industrial Light & Magic

Coole Sache dieses xLab. Ich kenne mich auf dem Gebiet ja überhaupt nicht aus, aber das Video ist toll anzusehen.

Aldridge 19.06.2015, 14:21
Betreff: Re: Industrial Light & Magic

Noch ein bisschen was zu den JW-Effekten, mit Ausschnitten: http://www.fxguide.com/...sic-world/

Aldridge 21.06.2015, 23:13
Betreff: Re: Industrial Light & Magic

Nicht ILM, aber trotzdem sehr hübsch. Zeigt, dass vieles in Automata digital war, was ich nicht für digital gehalten habe, und noch mehr nicht digital war, was ich für digital gehalten habe. Grinsender Smiley

YouTube https://www.youtube.com/watch?v=GIszQyz3EJ0



Im Grunde die gleiche Technik, die bereits für C-3PO in den Prequels angewandt wurde...

H.J.J. 23.06.2015, 09:39
Betreff: Re: Industrial Light & Magic

Ich hab so eine 3D Brille vor ca. nem Monat ausprobiert. So ganz beeindruckend. Aber es kann einem auch sehr schnell sehr übel davon werden. Dauert ne ganze Weile um sich daran zu gewöhnen.

Aldridge 23.06.2015, 16:44
Betreff: Re: Industrial Light & Magic

--- Vorsicht, spoilerndes Video! ---

Und ein Wired-Video zum Motion Capturing in Jurassic World:

YouTube https://www.youtube.com/watch?v=ksab-8QrAXU


Leusel 23.06.2015, 17:24
Betreff: Re: Industrial Light & Magic

Zum Glück hab ich den Film schon gesehen, das würde mir sonst zu sehr spoilern... Zwinkernder Smiley

Aldridge 24.06.2015, 16:45
Betreff: Re: Industrial Light & Magic

Hätte ich nicht gedacht: ILM mischt auch bei Marvels Ant-Man mit:

http://www.imdb.com/...cl_sm#cast

Aldridge 30.06.2015, 09:56
Betreff: Re: Industrial Light & Magic

Mal wieder was zu Jurassic World:

Zitat:
ILM revisits and remixes its iconic digital creatures for the return visit to the land of dinosaurs in Jurassic World.

Though barely a drop in the bucket on the geologic scale of time in which scientists discuss real-life dinosaurs, a lot has changed in the creation of the digital versions in the 14 years since moviegoers last visited the world of Jurassic Park.

And the visual effects artists at Industrial Light & Magic have tapped into new animation, lighting and rendering capabilities to give Jurassic World, due in theaters June 12, a new breed of greatly improved digital dinosaurs.

Director and co-writer Colin Trevorrow (Safety Not Guaranteed) wanted to recapture the spirit of director Steven Spielberg’s original 1993 Jurassic Park film but also give it a contemporary spin. In the new movie, which stars Chris Pratt and Bryce Dallas Howard, the theme park tries to reverse declining attendance by creating something bigger and more spectacular: an entirely new species of incredibly vicious dinosaur called Indominus rex.

“It’s a hybrid of Tyrannosaurus rex and some raptor and they used other species to fill in the gene sequence,” says visual-effects supervisor Tim Alexander, whose previous credits include Rango. “But the big reveal of the Indominus is that it’s part raptor.”

Indeed, the other raptors initially side with Indominus — until it goes astray.

Inevitably, the design process for Indominus rex was very long because of the creature’s uniqueness. The Indominus is larger and faster than the T. rex, measuring 40 feet by 20 feet and capable of running as fast as 30 mph. It not only has a fierce bite but also can pick up objects, which the T. Rex with its stumpy hands can’t do. Plus, it’s got a very hard skin, which makes it nearly bulletproof.

“We designed her head slightly smaller so she could primarily use her hands and tail,” Alexander says. “But it was important to make her a real dinosaur. They didn’t want people to worry about her looking like a strange mutation.”

Animation supervisor Glen McIntosh — no stranger to the franchise having been lead animator on 2001’s Jurassic Park III — and his crew analyzed the creature’s weight and movement at great length. Realistic animalistic behavior was important and the animators often used picture-in-picture comparisons while working.

And, as a result of advanced tech, there is a full skeletal and muscle structure underneath the skin of each dinosaur.

“As they step forward, you’re going to see muscles flexing, skin sliding,” Alexander says. “We’re doing extreme close-ups on eyeballs, mouths; and the detailing on the skin, the teeth and in the mouth is way beyond what we’ve done in the past. But obviously because it’s been 14 years since the last film, we had to rebuild them all. We had to decide how to change them or change them back to what the fans liked from the first film, because that’s what most people know.”

The four raptors have distinct colors, markings, behavior and even names — Blue, Charlie, Delta and Echo — because that’s how they were genetically encoded.

“We looked at all three films when we designed the raptors because they’re all different,” Alexander suggests. “We reverted to more of the JP 1 design but Delta harkens back to more of the JP III design with extra nodules toward the front of the nose and past the eye ridges. The heads are all different as well.”

ILM used motion-capture on the four raptors because they’re more human size, so they were able to cast people to act out the movements and then applied the data to the animation. “That gave us a unique look to the raptors and then, on top of that, we did some key-frame animation for tails and actual foot plants on the ground,” Alexander says.

In addition to new rigs, along with new skin and muscles systems, ILM took advantage of HDRI lighting reference.

“For the Indominus rex, that’s important because she’s lighter in color — she’s somewhat albino,” Alexander says. “She reacts strongly to different lighting environments and so she takes on the color of the environment because she’s so neutral.”

ILM also created a virtual environment for the theme park Jurassic World, with Main Street and the lagoon in the center and the Mosasaurus and T. rex Arenas surrounding that.

They also designed a petting zoo, a water park, hotels with swimming pools, a golf course and a monorail system.

“In the past, putting interaction into plates has been a very difficult thing to do, so we repopulated it with plants and bushes and grass and smaller trees that Indominus rex could step on and break down and crush,” he says.

This occurs in an early sequence called “Asset Containment,” in which the Indominus rex escapes and, after being pursued, picks up a man and throws him into the water. It then picks up another man and chews him up.

For the final fight, ILM used a combination of special effects and CG for buildings getting destroyed, light posts going down, fires going off and raptors getting thrown around and burned up as the two big dinosaurs push each other into buildings.

“We actually shot quite a bit of destruction on set and then added more digitally later. It’s lot of cool mayhem,” Alexander says.

Quelle: http://www.animationmagazine.net/...eed-above/

Und dann noch, weil´s so lustig ist, mein Fund des Tages Grinsender Smiley :

Zitat:
Also ich habe ein sehr gutes Auge dafür ob etwas computergeneriert ist und was nicht. Eigentlich sah für mich so ziemlich jeder Dino nach CGI aus. Mit Ausnahme des Apatosaurus.

Wenn da wirklich mehr animatronische Dinos drin waren, dann wurde ordentlich mit CGI drüber gebügelt. Das ist man ja von Universal gewöhnt. Siehe The Thing (2011). Widerlich, wie man dort mit diesem unglaublich kunstvollen und schönen Handwerk und dem Talent des Teams umgegangen ist.

Allerdings war das CGI in Jurassic World gut bis sehr gut

Quelle: http://forum.cinefacts.de/...ost8261249

Überwiegend scheinen die Effekte aber gut anzukommen.

Aldridge 30.06.2015, 10:02
Betreff: Re: Industrial Light & Magic

Hier gibt´s noch was zu Tomorrowland:

http://www.cgw.com/...uture.aspx

Und etwas zu Avengers 2:

http://www.animationmagazine.net/...-required/

Aldridge 04.07.2015, 10:10
Betreff: Re: Industrial Light & Magic

ILM arbeitet mit Zang Yimou an einem Fantasyfilm (mit Matt Damon und Pedro Pascal): http://www.latimes.com/entertainment/envelope/cotown/la-et-ct-great-wall-film-legendary-film-20150702-s
tory.html#page=1

Damit hat sich das Engagement in China ja scheinbar schon gelohnt. Zwinkernder Smiley

Nette Balance, die ILM momentan hinbekommt: Einerseits die großen Blockbuster à la Star Wars, Marvel und Michael Bay. Andererseits "Filmkunst" mit Scorsese, Inarritu und Yimou.

Aldridge 08.07.2015, 15:08
Betreff: Re: Industrial Light & Magic

Früher war alles besser! Grinsender Smiley

Im Ernst: Story über die Miniaturen bei Blade Runner: http://www.openculture.com/...hotos.html

Who 08.07.2015, 17:10
Betreff: Re: Industrial Light & Magic

Am Freitag gibt es ein interessantes Panel über ILM bei der SDCC.

Zitat:
ILM 40th Anniversary, 2:00 p.m. – 3:00 p.m., Room: 7AB

For 40 years, Industrial Light & Magic (ILM) has set the standard for visual effects, creating some of the most memorable images in the history of modern cinema. From advances in the photo chemical process, optical compositing, motion control, and models and miniatures — to the company’s pioneering efforts in computer graphics, digital compositing, film scanning and recording, morphing, digital environments, performance capture, character animation and modern digital pipelines, ILM continues to break new ground in visual effects for film, television, themed attractions, and new forms of entertainment. The presenters will discuss the company’s work from its earliest days and breakthroughs along the way.

http://www.starwars.com/...c-con-2015

Passend dazu

YouTube https://www.youtube.com/watch?v=4gSTPHBp9cA


Leusel 08.07.2015, 17:12
Betreff: Re: Industrial Light & Magic

So viele tolle Filme dabei... Liebender Smiley