IndianaEngst 03.04.2009, 19:40
Betreff: Re: Indy 7 (Indiana Jones and the Staff of Kings)

Lass ihn doch. Vielleicht isser bissl aufgeregt weil er in 5 Jahren wählen darf.

JediNizar 03.04.2009, 20:21
Betreff: Re: Indy 7 (Indiana Jones and the Staff of Kings)

Zitat von IndianaEngst:
Lass ihn doch. Vielleicht isser bissl aufgeregt weil er in 5 Jahren wählen darf.
Ach wehre das schön wieder 18 zu sein... Grinsender Smiley

Natürlich habe ich übertrieben, aber seit mal ehrlich so, meiner Meinung nach, ein Großer Grafik Fehler und das 2009, wo laut diverse Filme wir schon längst in Raumschiffe hätten fliegen sollen, oder von Robotern beherrscht zu werden. Wenn sie es nicht hinpacken mit dem Schatten hätten sie ihn ganz weg lassen sollen

IndianaEngst 03.04.2009, 20:29
Betreff: Re: Indy 7 (Indiana Jones and the Staff of Kings)

Wir wissen dass du die Grafik schlecht findest. Wir haben auch schon mehrmals gesagt das wir erstmal abwarten sollen. Ich selbst habe vorhin wieder Wellen geschlagen. Aber es nützt nichts es immer wieder zu sagen dass die Grafik nicht zeitgemäß ist.

Last Crusader 03.04.2009, 21:34
Betreff: Re: Indy 7 (Indiana Jones and the Staff of Kings)

Die Grafik ist schlecht?


IndianaEngst 03.04.2009, 21:48
Betreff: Re: Indy 7 (Indiana Jones and the Staff of Kings)

Also für 2009 ja. Für Wii, Keine Ahnung!

5IC 04.04.2009, 08:25
Betreff: Re: Indy 7 (Indiana Jones and the Staff of Kings)

Die Grafik ist für 2009, sowie Wii sehr schlecht. Und das Bild und Videomaterial strotzt wie gesagt vor vielen Clipping- und anderen Fehlern, die eigentlich an keiner Qualitätskontrolle ins Marketing gehen dürften. Aber seis drum, es wurde nun zig mal gesagt und es ändert sich absolut nichts wenn man es gebetsmühlenartig immer wieder runterleiert. Deswegen wäre es mMn gut, wenn wir das Thema jetzt, nachdem ich es grade quasi nochmal symbolisch geschrieben habe, einfach mal sein lassen - zumindest wenn so eine Aussage über die Grafikqualität nicht mit einer wirklich neuen Erkenntnis verknüpft ist. Bei jedem neuen Screen zu sagen "Die Grafik ist so schlecht." ändert nichts an der Tatsache, steuert nichts sinnvolles zum Thread bei und nervt viele User. Zwinkernder Smiley

Daniel 04.04.2009, 12:14
Betreff: Re: Indy 7 (Indiana Jones and the Staff of Kings)

Es ist halt nichts mehr so schön wie früher! :-) Hast ja absolut Recht, Chris.

5IC 04.04.2009, 13:22
Betreff: Re: Indy 7 (Indiana Jones and the Staff of Kings)

Hier, hier und hier, gibt es drei Videos von FoA auf der Wii. Ist aber alles wie gehabt, nur halt mit Wii-Zeiger als Steuerinput. Ich frage mich welche Sprach-Version von FoA in der dt. Version von SoK integriert sein wird. Und folgend ein Interview zum Spiel:

Zitat:
Indiana Jones has more adventures by himself than your average military squadron, and the famous fictional archaeologist is at it again in the upcoming Indiana Jones and the Staff of Kings. Arriving on the Wii, DS, PSP, and PlayStation 2 later this year, the game will follow Dr. Jones on another globetrotting adventure, this time in search of the titular Staff of Kings. Old-school Indy fans will also appreciate a special treat in the Wii version of the game, which you can read about in our conversation with producer Matt Vella and associate producer Johnny Szary.

GameSpot: When did development on the game begin? How is this game tied to the next-gen Indy game mentioned at E3?

Matt Vella/Johnny Szary: It follows the original story created by LucasArts and mentioned at E3 a couple years ago.

GS: How did you settle on a story and setting?

MV/JS: The story was a collaboration between design and management here at LucasArts. There was a very strong desire to do an original Indy story--something that we could hang our hat on so to speak. The settings just naturally evolve out of the adventure and Indy's quest to find the Staff of Kings.

GS: Did you consciously try to take the movies and games into account?

MV/JS: While the Staff of Kings is an all-original story, we did want to build the game around those truly classic over-the-top adventures that Indy finds himself in around the globe. We do have a few homages to the films strewn throughout the game, so anyone who has seen the movies should get a kick out of them.

GS: Did the platform decisions affect development?

MV/JS: Because we wanted to utilize all of the available features that each of the platforms allows, we went about designing the game from the ground up on the DS, PSP, and Wii while using the same overarching story. This allowed us more freedom to really perfect the gameplay that would make the game stand out on each platform: stylus-based combat on the DS, amazing use of physics-based puzzles on the PSP, elaborate environmental HotSet usage on the PS2, and innovative gesture system for the whip on the Wii.

GS: We haven't heard much about the game's story other than that it's centered around the Staff of Moses and is set in 1939. What can you tell us about the story? Will we see some familiar faces from Indy lore?

MV/JS: The story is done very much in the classic style of Indiana Jones, with Raiders of the Lost Ark as its greatest inspiration. The story received input from both Steven Spielberg and George Lucas. Indy is chasing down a new nemesis by the name of Magnus Voller, who is hell-bent on getting his hands on the staff before Indy does.

For the single-player game, you'll see all-new characters and faces, which we're really excited about. The co-op mode is actually strung together in a unique storyline, and that is where you'll run into a familiar face.

GS: Who's handling the music?

MV/JS: When you hear the original John Williams music from the Indy films, it just gets your heart racing, so we just had to incorporate those pieces into the game. Additionally, our music supervisor, Jesse Harlin, went to the vaults and found some really great music from the Adventures of Young Indiana Jones TV series that we used as well. Finally, to bring more uniqueness to this story, composers Gordy Haab and Ray Harman created some really great original pieces that have odes to the classic John Williams music.

GS: What locations will the game send players to?

MV/JS: Indy will travel to locations in Sudan, San Francisco, Panama, Istanbul, and Nepal. We're really happy with the variety of the environments; each one offers unique gameplay and ambience. While in those environments the player will do things ranging from exploring temples to having wild shoot-outs with tomb robbers.

GS: How will the game differ between platforms in terms of gameplay?

MV/JS: On the DS the player will use the stylus for navigation, puzzle solving, and combat. Additionally, the microphone is used in both single-player and multiplayer cipher labyrinth gameplay. The PSP utilizes Havok in physics-based environmental challenges where the gameplay can be different each time you play it depending on what you do. On the PS2 you'll be able to use the analog stick to bring whipped enemies in close for a little payback. And on the Wii the player will "be" Indiana Jones by utilizing the gesture system of the Wii Remote and Nunchuk. You'll be able to steer vehicles, fly planes, drive tanks, and escape sudden death in a raft. Players will also be able to play co-op with a friend in a separate storyline as well as unlocking two- to four-player versus mode. And last but definitely not least, you are able to unlock the classic Indiana Jones and the Fate of Atlantis game and play it for the first time ever on the Wii platform!

GS: What about content? Will there be any unique content on the different platforms?

MV/JS: Indy explores the catacombs underneath Paris in that DS-exclusive location. On the PSP version the game begins in 1922 when Indy is just a young lad exploring ancient Mayan ruins with a schoolmate who will eventually become his archnemesis. On the Wii version you'll be able to drive a motorbike, fly planes using the Wii Remote like a flight stick, drive tanks, and escape sudden death in a raft by rowing.

GS: How did the inclusion of Indiana Jones and the Fate of Atlantis come about for the Wii game?

MV/JS: This idea was brought to us by the developer Artificial Mind and Movement. It seemed like a great fit for the Wii, and of course a natural for bonus content on Staff of Kings, so it was a very easy decision for LucasArts to make. We're really happy with the way it came across, and we feel that gamers will be pleased with the results as well.

GS: Thanks for your time, guys.

5IC 07.04.2009, 09:20
Betreff: Re: Indy 7 (Indiana Jones and the Staff of Kings)

Neue Fragen udn Antworten aus dem Lucasarts-Forum:

Zitat:
Q&A Part 2:

Is this gonna be a good game? I tried the newest one, but frankly, it wasn't good at all. (No offence)

What newest one? The Emperor's Tomb from February 2003? It wasn't my favorite, i'll say that much. However, I've enjoyed playing Staff of Kings, and the co-op was a blast with people around the office. Totally fun.

i know im beating a dead horse but are we going to see any game play footage or will we just have to wait until the game is released?

The poor horse. You can stop beating him now, since we've released gameplay footage out onto the web. Lets see...Yahoo is a good link for it.

When fist fighting, is there a lock on system where you focus on one enemy at a time? Do some of the fist fights involve a group of people. If so, how does the lock on system work?

There is no 'targeting- system requiring you to hold down a button, with lock-on cursors popping onto the guys. That would definitely take the craziness out of a fight, and multiple baddies at once is Indy's specialty.

I would liken the targeting to work much like Prince of Persia, the Sands of Time. Obviously, the guy you are facing is your primary target, but you can quickly change direction to fight another guy without much effort. It works pretty well. The hot set uses this same setup, so bookshelves, weapons, and destructables get used the same way.

Will the Wii-version support the Motion Plus accessory?

Nope.

How is Fate of Atlantis unlocked? Do you have to complete the whole main game to access it?

There are two ways. First, you'll be able to simply play through the game and gain achievements, which will in turn unlock Fate of Atlantis over time. It's not super-easy, but everyone will be able to do it.

Of course, there is the easy path - head over to Gamestop and pre-order the game. They will be distributing a mini-guide with pre-order that will have a code inside to unlock it right off the bat.

Mine is already pre-ordered.

Will the score by completely original or will it feature some John Williams tracks? (besides the main theme)

We did incorporate John Williams music from the Indy films into the game. Additionally, our music supervisor Jesse Harlin went to the vaults and found some really great music from The Adventures of Young Indiana Jones TV series that we used as well. Finally, to bring more uniqueness to this story composers Gordy Haab and Ray Harman created some really great original pieces that have 'odes to the classic John Williams music.

Will the main game (not the Fate of Atlantis unlockable) have many adventure game elements, or is the game predominantly an action title? I'm thinking of things like switches, inventory puzzles, pushed blocks, logic puzzles, and so on.

The game is primarily focused on action, but it wouldn't be Indiana Jones if he didn't have tricky puzzles to solve

Die Antwort auf die erste Frage find ich beängstigend. Es gab in der Vergangenheit eingie Spiele, die im Solo-Player (dem Herzstück) mies waren udn die Entwickler haben dann aber immer auf dem ach so tollen Co-Op gepocht. Für mich ist Co-Op aber nur eine nette Dreingabe, nicht mehr.

JediNizar 07.04.2009, 10:10
Betreff: Re: Indy 7 (Indiana Jones and the Staff of Kings)

ist doch sowieso ne bescheuerte frage, wer fragt schon jemanden "ist das was sie entwickelt/erstellt/fabriziert haben gut?" was sollen die devs schon antworten: "ehh nee ist totaler schrott?!"
Ich finde es schade das sie nichts über der ps2 gesagt haben, viele wollten wissen ob es mal paar ps2 Screenshots geben wird, aber darauf wurde nicht geantwortet, ich befürchte sowieso das die ps2 nur ne banale Portierung von der wii sein wird, die hat noch Nichtmal irgend ein exclusiver nur für die ps2 content, jedenfalls wurden exklusive content für alle anderen Konsolen im gamespot Interview erwähnt aber nichts für die ps2.

5IC 07.04.2009, 10:40
Betreff: Re: Indy 7 (Indiana Jones and the Staff of Kings)

Ja langsam würde ich mich auch mal über PS2 Spezifische Infos freuen, da dies auch meine Plattform sein wird bei dem Game.

Indiana_Jones 2 07.04.2009, 11:24
Betreff: Re: Indy 7 (Indiana Jones and the Staff of Kings)

Wird es große Unterschiede (mal abgeehen von der Grafik) zwischen der PS 2 und der PSP Version geben?
Überlege mir, es für beide Systeme zu kaufen...

5IC 07.04.2009, 11:43
Betreff: Re: Indy 7 (Indiana Jones and the Staff of Kings)

Naja die PSP hat am Anfang des Spiels ein eigenes Level welches im jahr 1922 spielt und, so munkelt man, auf einer nie gedrehten Young Indy Folge basiert. Auf der PS2 soll man den Analog-Stick, zumindest rudimentär, zum Peitschen benutzen können. Andere Unterschiede sind spekulativ. Aber man muss bedenken, dass die PS2 und Wii Versionen von einer anderen Firme produziert werden, als die PSP und DS Versionen. Insofern kann ich mir vorstellen dass es schon diverse Unterschiede, zumindest spielerisch, geben könnte. Die Grundstory scheint auf jedem System die selbe zu sein. Außer halt dem einen Level mehr bei der PSP und dem Paris-Level beim DS.

JediNizar 07.04.2009, 11:43
Betreff: Re: Indy 7 (Indiana Jones and the Staff of Kings)

2 relativ große Unterschiede gibt es schon
die PSP fängt mit einen exklusiv Level an mit einen jungen indy in 1922, und so wie es aussieht hat Indy in der psp Version seine Tasche.
PS2 hat ... darüber ist nichts bekannt

PS: mist paar Sekunden zu spät gepostet

Indiana_Jones 2 07.04.2009, 12:31
Betreff: Re: Indy 7 (Indiana Jones and the Staff of Kings)

Was denkt ihr, welche ist die bessere?

5IC 07.04.2009, 12:39
Betreff: Re: Indy 7 (Indiana Jones and the Staff of Kings)

Zitat von Indiana_Jones 2:
Was denkt ihr, welche ist die bessere?

Woher sollen wir das denn wissen? Lachender Smiley

Indiana_Jones 2 07.04.2009, 16:42
Betreff: Re: Indy 7 (Indiana Jones and the Staff of Kings)

Mh, keine Ahnung.
Was sagt denn eure Jones'se Intuition?

5IC 08.04.2009, 09:05
Betreff: Re: Indy 7 (Indiana Jones and the Staff of Kings)

Zitat von Indiana_Jones 2:
Mh, keine Ahnung.
Was sagt denn eure Jones'se Intuition?

Die sagt mir, dass ein Konsolenspiel besser ist als ein Handheld-Titel. Aber das ist pure Spekulation meinerseits. Sowas kann dir echt keiner sagen zu diesem Zeitpunkt. Warte halt die Tests der einschlägigen Magazine und Webseiten ab. zwingt dich ja keiner dich jetzt zu entscheiden. Zwinkernder Smiley

IndianaEngst 08.04.2009, 09:53
Betreff: Re: Indy 7 (Indiana Jones and the Staff of Kings)

Wenn man bedenkt dass das Spiel schon bald erscheinen soll ist immer noch nichts in den Magazinen zu lesen. Bei der PC Games steh es noch nichmal in den Release Listen.

Jogel 08.04.2009, 13:23
Betreff: Re: Indy 7 (Indiana Jones and the Staff of Kings)

Zitat von IndianaEngst:
Wenn man bedenkt dass das Spiel schon bald erscheinen soll ist immer noch nichts in den Magazinen zu lesen. Bei der PC Games steh es noch nichmal in den Release Listen.
Soll ja auch gar nicht für PC erscheinen Zwinkernder Smiley
leider...