Komplettes Thema anzeigen 08.02.2009, 16:57
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Betreff: Re: Indy 7 (Indiana Jones and the Staff of Kings)
Neue Fragen und antworten an/von LucasArts:

Zitat von Jeremiah Jones:
new lucasarts answers to these questions:

1.) Are there any physics in the game at all?
2.) How well do the animations capture the character of Indy (slightly clumsy, angry in a fight, etc?)
3.) Can you shed more light on the graphics? Are they going for a slightly stylized look? Do they look better in person/motion? I ask this because of the small screens in that Nintendo Power article - they look much better than the others...
4.) How are the whip mechanics? Can you whip weapons from enemies hands? Can you use it it climb vertically as in Infernal Machine?
5.) Do puzzles play a major role/ are they well integrated or should we expect pushing blocks around?
6.) Where's Indy's satchel? Does he loose it as part of the story or are these screen in fact a bit early?

are

1- Yes.
2 - You definitely feel like you're playing indy - IMHO.
3 - The game is a tough one because the screens don't do it justice, as is the case with most wii games. Static screens just can't convey it.
4 - You're starting to get into spoiler territory now. I'll say that it's not the same as infernal machine,but the whip is used for puzzles fighting, and all the good indy stuff.
5 - The puzzles are actually really smart. I recently did one that gave me a very good eureka feeling.
6 - not saying

sooo it seems the satchel not being on him is intentional, maybe it gets stolen?

Chris