Betreff: Re: Jurassic Park 4
SFX-Forum, die nächste. Interessanter Punkt, der da aufgeführt wird...
Zitat:
Oh, the internet/Youtube comments on this trailer.
The anti-CGI brigade is out in full force.
Guys, maybe we are actually the ones in the wrong here. According to the vast majority of basement VFX-perts out there, they're just shocked and disturbed that there's so much CGI in this movie! I mean, really. I don't understand why that scene of a helicopter crashing into a 500 foot tall glass aviary and then exploding into a fireball as a genetically modified dinosaur sprints away and roars in triumph wasn't done with the far more realistic looking animatronics. 
Even in layman's terms, why don't people understand? Look at the shots. Look at what the camera is seeing. Notice how the entire dinosaur is seen in the frame? Head-to-tail-to-foot can be seen? When have we ever in this entire franchise seen a fully visible dinosaur achieved in practical FX work? The triceratops in the first one and the infant Tyrannosaurus in the second. That's pretty much it. Animatronics for when only part of the animal was seen. Knees and up, head to shoulder, only the feet, whatever. That's what was practical work. Everything else? That oh-so-hated CGI. :roll: This isn't new. That's why Dennis' work was credited as "Full Motion Dinosaurs" in the first one. Anytime you saw the whole dinosaur, it was CGI. They specifically framed shots to cater to whichever method would work best. We're at a stage in technology when they don't have to say "angle the camera up so we don't see the wires coming out of the Raptor's knees". They can actually have the whole raptor in frame.
btw: Inzwischen ist raus, dass 32TEN auch bei Jurassic World an Bord sind. Es wird also auch Modelle geben. Jetzt kann man mal knobeln, welche "CGI-Szenen" aus dem Trailer mit Modellen erstellt wurden...